Louna Perer and Axel Revidon showcased a highly realistic 3D prop of a majestic animal.
Take a look at this stunning photorealistic 3D model of a bison created by Louna Perer and Axel Revidon as a part of a school project.
The artists created the prop in collaboration, with Alex handling the Modeling, Lookdev, Texturing, and Compositing, and Louna responsible for Grooming and Fur Texturing. According to the artists, they aimed to create an image that conveys the majestic and charismatic impression that this animal gives.
One of the challenges was capturing the right volume and accurately depicting the animal's anatomy. The creators relied on Nicolas Morel's research. First, Alex made the animal's skeleton using a scan base, which was later retopologized and textured. After, he completed a quick blocking in Maya and proceeded to work in ZBrush, handling proportions and skin details.
Louna aimed to create the bison's fur based on its way of life and how it affects its appearance. She paid attention to variations in the fur across different areas of the animal's body. In Maya, she drew the guides with the EP Curve Tool and then repositioned their pivots to their first point using a script to add volume to the fur.
To create scalps, Louna worked on the head and body separately, as it allowed for maintaining a high resolution for the Displacement Map, which was later reused as a modifier in XGen. After that, she created Density Maps and masks for the modifiers using Substance 3D Painter and then utilized the Blur Filter to create smooth transitions.
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